(Pardon the dust, this project is still in progress!)
The goal of this project is to create the Larry Harris board game War Room in Unity. The intent is a scoped challenge: translating an already established board game into a digital space, eliminating the design process and offering a pool of testers already familiar with the game. It also feeds an interest of mine in strategy games, allowing investigation into topics of map generation, game serialization, game AI, and multiplayer networking.
War Room is a World War 2 strategy game set after all major nations have entered the conflict. Each player controls a nation with its own economy, units, and stress. The goal of each alliance (the Axis and Allies) is to take the capital of their enemies, or wear them down to economic collapse. It's a game about predicting your opponent's moves, planning, economic management, and watching your people get so stressed they steal your train tracks because the HMS Victory is burning in the Thames.
This project poses a number of technical, creative, and design challenges. How do you create a map that can be changed easily based on player feedback or design intent? How do you manage multiple players and potentially game AI? How would you draw borders around planar meshes?
This project will continue to be updated as more progress is made, with blog posts on the specific technical challenges and coding adventures. I'll post an itch.io link when a full gameplay loop is completed!