Grave Shadows was created by a team of 6 students while at RPI in Unity 2018. I worked as the artist, creating environments, characters, animations, rigs, and effects for the project. Grave Shadows was featured finalist in the E3 2019 College Game Competition and is available for download at https://grant-doney.itch.io/grave-shadows.
Drawing inspiration, both narratively and aesthetically, from classic noir films, Grave Shadows was my first experience with art direction, creating a production pipeline, and working with a small team. Grave Shadows involved learning many lessons on scope, research, art direction, and team coordination.